Junk Barrage
Spell Equip

Junk Barrage

  • Archetype:
  • Junk

  • View:
  • 3717




When the equipped monster destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the destroyed monster's ATK in the Graveyard.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
42± 8/ 100
Power Score
Intrinsic 40
Deck 43

Junk Barrage — Power Evaluation

Final Score: 42 ± 8 · Confidence: Medium

  • Intrinsic: 39.9 · Deck: 43.3 · Meta: provisional
  • Primary role: Utility · Secondary: Boss/End-board

Why it scores here

Junk Barrage converts one battle destruction by its equipped monster into damage equal to half the destroyed monster's GY ATK, so its value depends on a live equip target and a successful attack. Its accessibility is moderate: 29 sampled decks run it, mostly as a single copy alongside Junk Warrior (72% co-occurrence), but the evidence has no searcher or combo data showing how reliably it gets onto the field. High printed ATK on the equipped monster earns nothing by itself; the card only scores for what the battle converts into damage. Its wide archetype spread (16 archetypes) reflects a generic, portable effect rather than intrinsic power, so the inclusion numbers confirm accessibility, not strength.

Axis scores

Axis Score Evidence
Accessibility 40 Equip spell needing a battle-capable monster on the field; Junk Warrior co-occurs in 72% of sampled decks, but no searcher evidence exists (decks, inferred).
Combo & Conversion 35 Text converts a battle kill into half the destroyed monster's GY ATK; no combo boards are recorded, so conversion is text-only inference (inferred).
Resource Economy 20 Deals damage rather than gaining or refuelling cards; no card-advantage evidence supplied (inferred).
Effect & Interaction 5 No negation, removal, or opponent-facing interaction beyond the damage trigger (verified).
Material Utility 5 A Spell card with no monster body and no material value (verified).
Resilience & Flexibility 30 Dies with the equip target or to standard spell removal, and its only trigger requires an attack to succeed; 16 archetypes show some spread (inferred).
Deck-Building Efficiency 75 Average 1.31 copies per deck with 23 of 29 decks running a single copy, so it is cheap to run with no garnet or lock cost (observed).

Calculation

Weight profile: 0.7 Utility + 0.3 Boss/End-board. Intrinsic ≈ 39.9, Deck ≈ 43.3, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts a battle win into direct damage using the GY ATK of the destroyed monster
  • Cheap single-copy slot that fits many Junk and Synchron-style decks
  • Portable across 16 archetypes because the text names no archetype

Weaknesses

  • Needs an equipped monster that wins a battle, so it is dead without a live attack
  • Equip spell is exposed to spell removal and to the equip target being removed
  • No card advantage or interaction beyond the damage trigger

Counters / choke points

  • Removal of the equipped monster or of the equip spell (inferred from text)
  • Opponent battle avoidance, which denies the destruction trigger (inferred)

Best use

Finisher that converts a battle destruction into damage, usually behind Junk Warrior. Decks: Junk, Synchron, Crimson Dragon. Suggested copies: 1.

Evidence & gaps

  • Verified: Effect: on battle destruction by the equipped monster, inflict damage equal to half the destroyed monster's GY ATK; Spell card with no monster body, no banlist token supplied (assumed 3 copies); 29 of 29 sampled decks run it, average 1.31 copies
  • Observed: Junk Warrior co-occurs in 21 of 29 decks (72.4%); 16 distinct archetypes across sampled decks; Gameplay mix: 52% type 4, 31% type 7
  • Inferred: Equip target access depends on Junk Warrior or another monster-searching route; Conversion relies on repeated battle wins, so it is weak on defence; Removal of the equip spell or equip target shuts off the effect
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion inferred from deck sample only no top-card ranking data supplied no searcher or equip-target evidence beyond partner co-occurrence











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